PHANTOM BLADE ZEROFIELD NOTES / WIKI中文

Controllers, bindings & display

How can you handle sprint and dodge remapping conflicts in Phantom Blade Zero?

For PC controller remapping, if separating sprint and dodge creates a conflict, first keep them on one button with tap to dodge and hold to sprint, then assign the remaining actions. This addresses a binding conflict, not a controller that is entirely undetected.

Reassign controls

  1. Record the current layout. Put dodge and sprint on one button and check for overlapping execution, jump and interaction bindings.

  2. Test tap and hold after each change before moving on, instead of changing several actions at once.

Interaction and platform scope

  1. PC version 1.0302256 adds interaction rebinding for keyboard and controller. PS5 presets and PC customization are different; this workflow is for PC controllers.

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