PHANTOM BLADE ZEROFIELD NOTES / INDEPENDENT WIKI中文

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Phantom Blade Zero database

Browse 503 equipment, enemy and exploration records by name and region.

Routes, quests and equipment by region →

503 entries

木制黑伤
Primary weapons

木制黑伤

A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.

Initial damage
160
Initial guard-break power
80
Effects & acquisition ↗
黑伤
Primary weapons

黑伤

A single-handed starter weapon. Chain ordinary attacks into Sha-Chi attacks; its special technique performs an unblockable ground-level flurry.

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
黑伤双刃
Primary weapons

黑伤双刃

Dual blades with a flurry-based special technique. Sha-Chi attacks can follow an ordinary combo.

Region · 悲泣溪谷

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
Jagged Steel
Primary weapons

Jagged Steel

残钢刃

Builds bleeding on hits and triggers a burst when the meter fills. Bleeding does not work on puppets, golden bodies or phantoms.

Initial damage
240
Initial status buildup
124
Damage after Soul Temper
324
Status buildup after Soul Temper
124
Effects & acquisition ↗
长形黑伤
Primary weapons

长形黑伤

A two-handed long blade. Its special technique delivers a sequence of unblockable slashes for one pure Sha-Chi charge.

Region · 悲泣溪谷

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
312
Status buildup after Soul Temper
132
Map locations · 1
Effects & acquisition ↗
Scarlet Wraithblade
Primary weapons

Scarlet Wraithblade

红妆鬼斩

Combo-created flowers slow enemies and drain Sha-Chi. They explode after three seconds and damage enemies in the area.

Initial damage
240
Initial guard-break power
117
Damage after Soul Temper
324
Guard-break power after Soul Temper
132
Effects & acquisition ↗
痴者残剑
Primary weapons

痴者残剑

Drinking restores Sha-Chi and enables flying-sword attacks for fifteen seconds. The basic broken sword loses damage at long range.

Region · 血色森林

Initial damage
228
Initial guard-break power
96
Damage after Soul Temper
260
Guard-break power after Soul Temper
104
Map locations · 1
Effects & acquisition ↗
亡命斩马刀
Primary weapons

亡命斩马刀

Hits steal health except from puppets, golden bodies and phantoms. Sha-Chi attacks trade temporary health for damage; heal within twelve seconds before the loss becomes permanent.

Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
White Serpent and Crimson Viper
Primary weapons

White Serpent and Crimson Viper

白蟒赤练

Alternate the short and long blade to maintain a rising-damage dance. The orbiting short blade continuously consumes Sha-Chi until recalled.

Region · 血色森林

Initial damage
260
Initial guard-break power
110
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
天玄青铜剑
Primary weapons

天玄青铜剑

Guarding consumes less Sha-Chi, at the cost of losing perfect guards. Its special technique pushes enemies back at medium range.

Region · 陆家村

Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
妖锯
Primary weapons

妖锯

Hits fill an erosion meter and cause a burst. Its ten-second transformed state makes attacks unblockable and strengthens damage against broken guards.

Region · 陆家村

Initial damage
302
Initial guard-break power
120
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
Map locations · 1
Effects & acquisition ↗
乱莺剑
Primary weapons

乱莺剑

Spend Sha-Chi to activate a ten-second sword-wave state. Attacks in that state send ranged sword energy forward.

Region · 陆家村

Initial damage
295
Initial guard-break power
104
Damage after Soul Temper
281
Guard-break power after Soul Temper
110
Map locations · 1
Effects & acquisition ↗
Armybreaker
Primary weapons

Armybreaker

破军

Switching to this weapon or perfect-guarding a blue attack triggers a short charge. Its special technique focuses on reducing enemy Sha-Chi.

Region · 庞镇

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
别离残钩
Primary weapons

别离残钩

A counter stance answers melee attacks; stronger incoming attacks produce stronger counters. The initial stance cannot counter full-force strikes.

Region · 庞镇

Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
Map locations · 1
Effects & acquisition ↗
Soft Snake Sword
Primary weapons

Soft Snake Sword

灵蛇软剑

The stance replaces dodges with slips and enables repeated evasion after a perfect dodge. Time its counter just before an enemy hit.

Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
Effects & acquisition ↗
白山风雷剑
Primary weapons

白山风雷剑

Build wind and lightning with different attacks. Having both grants a twenty-second attack boost; releasing the storm ends both effects early.

Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
荡寇凶刃
Primary weapons

荡寇凶刃

Perfect guards build red-blade stacks, which can be spent on a heavy slash. The special technique marks its target to increase damage and Sha-Chi depletion.

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
玉双环
Primary weapons

玉双环

Its Sha-Chi combo ends in thrown rings. The special technique retreats and launches tracking rings at the locked target.

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
白影
Primary weapons

白影

Hits build chill and freeze the target once the meter fills. The special technique finishes by freezing enemies.

Initial damage
308
Initial status buildup
144
Damage after Soul Temper
308
Status buildup after Soul Temper
144
Effects & acquisition ↗
天煞双钺
Primary weapons

天煞双钺

Build malice to boost damage and Sha-Chi depletion for twenty seconds. While active, attacks throw the paired axes around the target.

Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
偃月刀
Primary weapons

偃月刀

A charged spinning sequence activates a thirty-second Azure Dragon state. The finishing slash consumes that state.

Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
刺骨混沌
Primary weapons

刺骨混沌

Switch between steel, chaos fire and ice forms using Sha-Chi. Steel favors direct impact, chaos burns health and Sha-Chi, and ice builds freezing.

Initial damage
324
Initial status buildup
144
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
断肢锯
Primary weapons

断肢锯

Ordinary guards cost extra Sha-Chi. A perfect guard strengthens the next attack’s Sha-Chi depletion, and the special technique favors guard-broken targets.

Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
圣母邪扇
Primary weapons

圣母邪扇

Store up to two elemental marks, then spend their combination on a spell. Different pairs produce fire, lightning, ice or temporary buffs.

Initial damage
340
Initial guard-break power
126
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
Effects & acquisition ↗
紫冥剑
Primary weapons

紫冥剑

Summons a golden sword when switched in or after a perfect blue guard. Floating swords embed for twenty seconds, exploding when five accumulate.

Initial damage
324
Initial guard-break power
120
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
黑魔伤
Primary weapons

黑魔伤

A fatal hit can trigger a health-restoring rebirth state that then drains health. Awakening grants a ten-second combat transformation.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗
绝影
Primary weapons

绝影

Create a double for twenty seconds; a new one requires ten seconds after the previous double vanishes. The double prioritizes Soul’s target.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗
炽刃
Primary weapons

炽刃

Build fire energy to ignite the blade for fifteen seconds. The special strike charges up to three stages and is stronger against frozen targets.

Initial damage
312
Initial guard-break power
132
Effects & acquisition ↗
痴者醉剑
Primary weapons

痴者醉剑

Drinking enables flying swords without the broken sword’s range penalty. A drunken special state lasts twenty seconds and exchanges guarding for automatic evasion.

Initial damage
260
Initial guard-break power
104
Effects & acquisition ↗
天邈·乱莺
Primary weapons

天邈·乱莺

Its ten-second sword-wave state adds ranged energy to attacks. The special technique uses paired swords for an unblockable sequence.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗
Dread Axe
Phantom Edges

Dread Axe

巨凶斧

Charge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.

Region · 悲泣溪谷

Initial damage
309
Initial guard-break power
208
Damage after Soul Temper
309
Guard-break power after Soul Temper
208
Map locations · 1
Effects & acquisition ↗
Feather Bow
Phantom Edges

Feather Bow

羽弓

Charge and release a shot for one Dark Energy, with bonus damage against full-health targets. Owning it also enables knocking down hanging loot.

Region · 悲泣溪谷

Initial damage
180
Initial guard-break power
164
Damage after Soul Temper
180
Guard-break power after Soul Temper
164
Map locations · 1
Effects & acquisition ↗
Hunter’s Chain Sickle
Phantom Edges

Hunter’s Chain Sickle

追命锁镰

A full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.

Region · 悲泣溪谷

Initial damage
247
Initial guard-break power
213
Damage after Soul Temper
247
Guard-break power after Soul Temper
213
Map locations · 1
Effects & acquisition ↗
Iron Gauntlets
Phantom Edges

Iron Gauntlets

铁拳套

A three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.

Region · 血色森林

Initial damage
261
Initial guard-break power
223
Damage after Soul Temper
261
Guard-break power after Soul Temper
223
Map locations · 1
Effects & acquisition ↗
Flying Dagger
Phantom Edges

Flying Dagger

妙手飞刀

A three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.

Region · 血色森林

Initial damage
251
Initial guard-break power
216
Damage after Soul Temper
251
Guard-break power after Soul Temper
216
Map locations · 1
Effects & acquisition ↗
拙壁盾
Phantom Edges

拙壁盾

Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.

Initial damage
226
Initial guard-break power
198
Damage after Soul Temper
226
Guard-break power after Soul Temper
198
Effects & acquisition ↗
催心琵琶
Phantom Edges

催心琵琶

A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.

Region · 陆家村

Initial damage
276
Initial guard-break power
234
Damage after Soul Temper
276
Guard-break power after Soul Temper
234
Map locations · 1
Effects & acquisition ↗
Fire Meteor
Phantom Edges

Fire Meteor

火流星

Three ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.

Region · 庞镇

Initial damage
380
Initial status buildup
309
Damage after Soul Temper
380
Status buildup after Soul Temper
309
Map locations · 1
Effects & acquisition ↗
贪狼
Phantom Edges

贪狼

Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.

Region · 庞镇

Initial damage
261
Initial guard-break power
280
Damage after Soul Temper
261
Guard-break power after Soul Temper
280
Map locations · 1
Effects & acquisition ↗
游龙头
Phantom Edges

游龙头

A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.

Region · 庞镇

Initial damage
201
Initial guard-break power
180
Damage after Soul Temper
201
Guard-break power after Soul Temper
180
Map locations · 1
Effects & acquisition ↗
雷霆枪
Phantom Edges

雷霆枪

Three spear attacks cost one Dark Energy and apply lightning and paralysis.

Region · 庞镇

Initial damage
450
Initial status buildup
360
Damage after Soul Temper
450
Status buildup after Soul Temper
360
Map locations · 1
Effects & acquisition ↗
Flaming Mane
Phantom Edges

Flaming Mane

烈焰狮头

Sustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.

Region · 庞镇

Initial damage
248
Initial status buildup
178
Damage after Soul Temper
248
Status buildup after Soul Temper
178
Map locations · 1
Effects & acquisition ↗
黄金火铳
Phantom Edges

黄金火铳

Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.

Region · 庞镇

Initial damage
281
Initial guard-break power
151
Damage after Soul Temper
281
Guard-break power after Soul Temper
151
Map locations · 1
Effects & acquisition ↗
长柄金瓜
Phantom Edges

长柄金瓜

Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.

Initial damage
221
Initial guard-break power
237
Damage after Soul Temper
221
Guard-break power after Soul Temper
237
Effects & acquisition ↗
独眼弓
Phantom Edges

独眼弓

Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.

Initial damage
214
Initial guard-break power
162
Damage after Soul Temper
214
Guard-break power after Soul Temper
162
Effects & acquisition ↗
游龙叉
Phantom Edges

游龙叉

Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.

Initial damage
195
Initial guard-break power
175
Damage after Soul Temper
195
Guard-break power after Soul Temper
175
Effects & acquisition ↗
墨血无痕
Phantom Edges

墨血无痕

A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.

Initial damage
400
Initial guard-break power
324
Damage after Soul Temper
400
Guard-break power after Soul Temper
324
Effects & acquisition ↗
血滴子
Phantom Edges

血滴子

A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.

Initial damage
380
Initial guard-break power
309
Damage after Soul Temper
380
Guard-break power after Soul Temper
309
Effects & acquisition ↗
Tiger Cannon
Phantom Edges

Tiger Cannon

虎炮

Charge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.

Initial damage
310
Initial status buildup
208
Damage after Soul Temper
310
Status buildup after Soul Temper
208
Effects & acquisition ↗
泥头车
Phantom Edges

泥头车

Steer a summoned carriage into enemies while continuously spending Dark Energy.

Initial damage
310
Initial guard-break power
208
Damage after Soul Temper
310
Guard-break power after Soul Temper
208
Effects & acquisition ↗
幻术琵琶
Phantom Edges

幻术琵琶

Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers.

Effects & acquisition ↗
凝锋丹
Medicines

凝锋丹

For fifteen seconds, reduce Sha-Chi costs by 30% and gradually heal 30% health; 2 initial uses.

Region · 悲泣溪谷

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Map locations · 1
Effects & acquisition ↗
沸酒酿
Medicines

沸酒酿

Continuously regenerates Sha-Chi for fifteen seconds while healing 30% health; 2 initial uses.

Region · 血色森林

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Map locations · 1
Effects & acquisition ↗
苦叶露
Medicines

苦叶露

Grants 20% damage reduction for fifteen seconds and heals 40% health over ten seconds; 3 initial uses.

Region · 血色森林

Initial uses
3
Uses at +1
3
Uses at +2
3
Uses at +3
4
Uses at +4
4
Uses at +5
4
Uses at +6
5
Map locations · 1
Effects & acquisition ↗
归神汤
Medicines

归神汤

Restores 20% health and grants 10% more guard break for thirty seconds; 2 initial uses.

Region · 陆家村

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Map locations · 1
Effects & acquisition ↗
禁忌合剂
Medicines

禁忌合剂

Restores 20% health and grants 10% Phantom Edge damage for fifteen seconds; 1 initial use.

Region · 陆家村

Initial uses
1
Uses at +1
1
Uses at +2
1
Uses at +3
2
Uses at +4
2
Uses at +5
2
Uses at +6
3
Map locations · 1
Effects & acquisition ↗
不尽水
Medicines

不尽水

Restores 20% health. At zero remaining uses, any kill restores one use; initially 1 use.

Region · 庞镇

Initial uses
1
Uses at +1
1
Uses at +2
1
Uses at +3
2
Uses at +4
2
Uses at +5
2
Uses at +6
3
Map locations · 1
Effects & acquisition ↗
青蛇药剂
Medicines

青蛇药剂

Clears status effects, grants 75% status resistance for fifteen seconds and gradually heals 20% health; 3 initial uses.

Region · 庞镇

Initial uses
3
Uses at +1
4
Uses at +2
4
Uses at +3
4
Uses at +4
5
Uses at +5
5
Uses at +6
5
Map locations · 1
Effects & acquisition ↗
幻体灵药
Medicines

幻体灵药

Restores 50% health and grants one second of intangibility; 2 initial uses.

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Effects & acquisition ↗
幽冥鬼药
Medicines

幽冥鬼药

Restores about 60% health and Sha-Chi over six seconds, interrupted by taking damage; 4 initial uses.

Initial uses
4
Uses at +1
4
Uses at +2
4
Uses at +3
5
Uses at +4
5
Uses at +5
5
Uses at +6
6
Effects & acquisition ↗
悲鸣药
Medicines

悲鸣药

Restores 20% health and grants 10% damage for thirty seconds; 2 initial uses.

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Effects & acquisition ↗
杀气溶血催化剂
Medicines

杀气溶血催化剂

Restores 20% health and grants 20% Sha-Chi combo damage for fifteen seconds, but sets Soul on fire; 2 initial uses.

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Effects & acquisition ↗
法事药酒
Medicines

法事药酒

Restores 20% health and raises burning, paralysis, freezing and major-bleed buildup by 50% for fifteen seconds; 2 initial uses.

Initial uses
2
Uses at +1
2
Uses at +2
2
Uses at +3
3
Uses at +4
3
Uses at +5
3
Uses at +6
4
Effects & acquisition ↗
济生神药
Medicines

济生神药

Restores 30% health, plus another 30% below 35% health; 3 initial uses.

Initial uses
3
Uses at +1
3
Uses at +2
3
Uses at +3
4
Uses at +4
4
Uses at +5
4
Uses at +6
5
Effects & acquisition ↗
百相傩面
Accessories

百相傩面

Summoning Phantom Edges cost one less Dark Energy and grant summons a small berserk damage bonus.

Reference ↗
万杀巧锁
Accessories

万杀巧锁

Guard-broken foes become executable at 5% more health; executions grant 5% damage per stack, up to two ten-second stacks.

Reference ↗
雪与血
Accessories

雪与血

Nearby bleeding foes grant +10% damage; bleeding damage against an attacking foe gains 20%.

Reference ↗
绝望护符
Accessories

绝望护符

The next hit builds up to 25% extra damage after four seconds; hitting resets the buildup.

Reference ↗
杀气琥珀碎片
Items & materials

杀气琥珀碎片

Four fragments form a set and raise maximum Sha-Chi by 10%.

Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇

Map locations · 19
Reference ↗
黑石碎片
Items & materials

黑石碎片

Four fragments form a set and grant 10% attack and guard-break power.

Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇

Map locations · 20
Reference ↗
蛇胆·青
Items & materials

蛇胆·青

Collect the required set, then use for 白蟒赤练 Soul Temper.

Region · 庞镇

Reference ↗
榕树之心
Items & materials

榕树之心

A special ability-training item. Human-faced banyan encounters are spread across several regions.

Reference ↗
Soul
Characters

Soul

魂

Soul is an assassin framed for his leader’s murder. A temporary treatment gives him sixty-six days to uncover the conspiracy.

Effects & acquisition ↗
Maps & locations

Pangzhen

庞镇

Follow the streets and wells, find elemental counters and return through bramble-blocked paths after the lion-dance fight.

Effects & acquisition ↗