
木制黑伤
A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.
- Initial damage
- 160
- Initial guard-break power
- 80
WIKI / REFERENCE LIBRARY
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A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.

A single-handed starter weapon. Chain ordinary attacks into Sha-Chi attacks; its special technique performs an unblockable ground-level flurry.

Dual blades with a flurry-based special technique. Sha-Chi attacks can follow an ordinary combo.
Region · 悲泣溪谷

残钢刃
Builds bleeding on hits and triggers a burst when the meter fills. Bleeding does not work on puppets, golden bodies or phantoms.

A two-handed long blade. Its special technique delivers a sequence of unblockable slashes for one pure Sha-Chi charge.
Region · 悲泣溪谷

红妆鬼斩
Combo-created flowers slow enemies and drain Sha-Chi. They explode after three seconds and damage enemies in the area.

Drinking restores Sha-Chi and enables flying-sword attacks for fifteen seconds. The basic broken sword loses damage at long range.
Region · 血色森林

Hits steal health except from puppets, golden bodies and phantoms. Sha-Chi attacks trade temporary health for damage; heal within twelve seconds before the loss becomes permanent.

白蟒赤练
Alternate the short and long blade to maintain a rising-damage dance. The orbiting short blade continuously consumes Sha-Chi until recalled.
Region · 血色森林

Guarding consumes less Sha-Chi, at the cost of losing perfect guards. Its special technique pushes enemies back at medium range.
Region · 陆家村

Hits fill an erosion meter and cause a burst. Its ten-second transformed state makes attacks unblockable and strengthens damage against broken guards.
Region · 陆家村

Spend Sha-Chi to activate a ten-second sword-wave state. Attacks in that state send ranged sword energy forward.
Region · 陆家村

破军
Switching to this weapon or perfect-guarding a blue attack triggers a short charge. Its special technique focuses on reducing enemy Sha-Chi.
Region · 庞镇

A counter stance answers melee attacks; stronger incoming attacks produce stronger counters. The initial stance cannot counter full-force strikes.
Region · 庞镇

灵蛇软剑
The stance replaces dodges with slips and enables repeated evasion after a perfect dodge. Time its counter just before an enemy hit.

Build wind and lightning with different attacks. Having both grants a twenty-second attack boost; releasing the storm ends both effects early.

Perfect guards build red-blade stacks, which can be spent on a heavy slash. The special technique marks its target to increase damage and Sha-Chi depletion.

Its Sha-Chi combo ends in thrown rings. The special technique retreats and launches tracking rings at the locked target.

Hits build chill and freeze the target once the meter fills. The special technique finishes by freezing enemies.

Build malice to boost damage and Sha-Chi depletion for twenty seconds. While active, attacks throw the paired axes around the target.

A charged spinning sequence activates a thirty-second Azure Dragon state. The finishing slash consumes that state.

Switch between steel, chaos fire and ice forms using Sha-Chi. Steel favors direct impact, chaos burns health and Sha-Chi, and ice builds freezing.

Ordinary guards cost extra Sha-Chi. A perfect guard strengthens the next attack’s Sha-Chi depletion, and the special technique favors guard-broken targets.

Store up to two elemental marks, then spend their combination on a spell. Different pairs produce fire, lightning, ice or temporary buffs.

Summons a golden sword when switched in or after a perfect blue guard. Floating swords embed for twenty seconds, exploding when five accumulate.

A fatal hit can trigger a health-restoring rebirth state that then drains health. Awakening grants a ten-second combat transformation.

Create a double for twenty seconds; a new one requires ten seconds after the previous double vanishes. The double prioritizes Soul’s target.

Build fire energy to ignite the blade for fifteen seconds. The special strike charges up to three stages and is stronger against frozen targets.

Drinking enables flying swords without the broken sword’s range penalty. A drunken special state lasts twenty seconds and exchanges guarding for automatic evasion.

Its ten-second sword-wave state adds ranged energy to attacks. The special technique uses paired swords for an unblockable sequence.

巨凶斧
Charge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.
Region · 悲泣溪谷

羽弓
Charge and release a shot for one Dark Energy, with bonus damage against full-health targets. Owning it also enables knocking down hanging loot.
Region · 悲泣溪谷

追命锁镰
A full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.
Region · 悲泣溪谷

铁拳套
A three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.
Region · 血色森林

妙手飞刀
A three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.
Region · 血色森林

Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.

In a high Sha-Chi area, summon three bronze monks for up to fifteen seconds at a cost of two Dark Energy. A new summon replaces the old one.
Region · 陆家村

Summon two shield-bearing puppets in a high Sha-Chi area for up to fifteen seconds. The summon costs two Dark Energy and cannot stack.
Effects & acquisition ↗
Summons the two shield puppets plus a randomly chosen elite puppet. The group lasts up to fifteen seconds and costs two Dark Energy.
Effects & acquisition ↗
A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.
Region · 陆家村

火流星
Three ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.
Region · 庞镇

Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.
Region · 庞镇

A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.
Region · 庞镇

Three spear attacks cost one Dark Energy and apply lightning and paralysis.
Region · 庞镇

烈焰狮头
Sustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.
Region · 庞镇

Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.
Region · 庞镇

Spend two Dark Energy to create an eight-second field that gradually restores health and Sha-Chi.
Effects & acquisition ↗
Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.

Summon a captain and two disciples in a high Sha-Chi area for up to fifteen seconds. It costs two Dark Energy and replaces previous summons.
Effects & acquisition ↗
Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.

Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.

A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.

A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.

虎炮
Charge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.

Steer a summoned carriage into enemies while continuously spending Dark Energy.

Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers.
Effects & acquisition ↗
Past the red-thread barrier in Weeping Creek Valley.
Region · 悲泣溪谷

On the main route beyond the Outpost.
Region · 悲泣溪谷

新娘阿花
Descend the right-hand stairs inside Sha-Chi Tower, then climb the ladder on the left.
Region · 悲泣溪谷

“组织”猎杀者:追命
Weeping Creek Valley’s main-story finale.
Region · 悲泣溪谷
Effects & acquisition ↗
The bridge beside 远眺庞镇之桥 Bell in Crimson Forest.
Region · 血色森林

Take the left route through the pit from 亡命徒陷阱 Bell.
Region · 血色森林

Drop into the arena below 镜林入口 in Crimson Forest.
Region · 血色森林

Crimson Forest’s chapter-ending encounter.
Region · 血色森林

Across the stone bridge after meeting Old Man Gen again in Village of Lu.
Region · 陆家村

Clear the red threads at 大廊桥, cross to the next village and enter the statue square.
Region · 陆家村 · 庞镇
Effects & acquisition ↗
The open area beside 飞贼密道入口, below 飞贼藏宝地窖.
Region · 陆家村

Region · 陆家村

Collect six 萤火 memory flowers, dispel the mist inside 幽蓝萤火之庙 and descend beyond 残偶弃置坑口.
Region · 陆家村

After the encounters involving 毕远, 碧海 and the remains near 机关巨怪残骸, descend through 三人偶水井.
Region · 陆家村

Village of Lu’s chapter-ending encounter.
Region · 陆家村
Effects & acquisition ↗
Ascend the main stairs from 南门廊桥 in Pangzhen.
Region · 庞镇

The brawling street junction near 黄家宅邸前路口.
Region · 庞镇

At the top of the stairs beyond 后街牌坊 in Pangzhen.
Region · 庞镇

Beyond 戏声缥缈的水塘, reached through 狭窄民居二楼 and the zipline.
Region · 庞镇

Follow 女妖骨婉约 into the well, activate 三船殉难井底 and climb the rear stairs outside.
Region · 庞镇

Clear the house behind and left of 青蛇屋, exit its opened double door and follow the street left.
Region · 庞镇
Effects & acquisition ↗
The open arena below 祠堂广场 in Pangzhen.
Region · 庞镇

The main-story finale of the first part of Pangzhen.
Region · 庞镇

Region · 序章
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Region · 序章
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Region · 悲泣溪谷

Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷 · 血色森林

Region · 血色森林
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 庞镇
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After obtaining Flaming Mane, burn the brambles above 八卦阁前路口 and follow 正道临时居所 to 码头货栈.
Region · 庞镇

Region · 庞镇
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Region · 庞镇

Region · 庞镇
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Region · 庞镇
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 枷笼山
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Region · 枷笼山
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Region · 枷笼山
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Region · 枷笼山
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Region · 枷笼山
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Region · 枷笼山
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 庞镇

Restores 40% health; 2 initial uses.

For fifteen seconds, reduce Sha-Chi costs by 30% and gradually heal 30% health; 2 initial uses.
Region · 悲泣溪谷

Restores 70% health and raises natural Sha-Chi recovery by 50% for five seconds; 1 initial use.
Region · 悲泣溪谷

Continuously regenerates Sha-Chi for fifteen seconds while healing 30% health; 2 initial uses.
Region · 血色森林

Grants 20% damage reduction for fifteen seconds and heals 40% health over ten seconds; 3 initial uses.
Region · 血色森林

Restores 20% health and grants 10% more guard break for thirty seconds; 2 initial uses.
Region · 陆家村

Restores 20% health and grants 10% Phantom Edge damage for fifteen seconds; 1 initial use.
Region · 陆家村

Restores 20% health. At zero remaining uses, any kill restores one use; initially 1 use.
Region · 庞镇

Clears status effects, grants 75% status resistance for fifteen seconds and gradually heals 20% health; 3 initial uses.
Region · 庞镇

Restores 60% health over ten seconds; 4 initial uses.
Region · 庞镇

Restores 50% health and grants one second of intangibility; 2 initial uses.

Restores about 60% health and Sha-Chi over six seconds, interrupted by taking damage; 4 initial uses.

Restores all health; 1 initial use.

Restores 20% health and grants 10% damage for thirty seconds; 2 initial uses.

Restores 20% health and grants 20% Sha-Chi combo damage for fifteen seconds, but sets Soul on fire; 2 initial uses.

Restores 20% health and raises burning, paralysis, freezing and major-bleed buildup by 50% for fifteen seconds; 2 initial uses.

Restores 30% health, plus another 30% below 35% health; 3 initial uses.

影动猎杀仪
Damage and Sha-Chi depletion +7% against attacking enemies.
Region · 悲泣溪谷

筋力绑带
Damage +5%.
Region · 悲泣溪谷

追杀令
Damage +7% against guard-broken targets.
Region · 悲泣溪谷

Damage reduction scales with health, reaching 20% at full health.
Region · 悲泣溪谷

Perfect guard and perfect dodge windows +15%.
Effects & acquisition ↗
Medicine healing +20%.
Region · 悲泣溪谷

Sha-Chi combo resource cost −15%.
Region · 悲泣溪谷

Shield durability damage +50%; spiked-shield damage taken −30%.
Region · 血色森林

Damage against cavalry +25%.
Region · 血色森林

Poison damage taken −50%.
Region · 血色森林

Reduces footstep and assassination noise by 50%; obtained from the bandit-camp dialogue challenge.
Region · 血色森林

Single-handed weapon damage +10%.
Region · 血色森林

Dual-wield weapon damage +10%.
Effects & acquisition ↗
Two-handed weapon damage: +10% initially, +18% at +1.
Effects & acquisition ↗
Drinking recovers from guard break and prevents Sha-Chi consumption for three seconds.
Region · 血色森林

Sha-Chi capacity +15%.
Region · 血色森林

Increases maximum health.
Region · 陆家村

Sha-Chi combo depletion against enemies +8%.
Region · 血色森林

Holding guard consumes 20% less Sha-Chi when blocking hits.
Region · 悲泣溪谷

Natural Sha-Chi drain in a held stance −30%.
Region · 血色森林

Guard break restores 10% health.
Region · 陆家村

Bleeding and life steal work at 50% effectiveness on puppets, golden bodies and phantoms.
Region · 陆家村

Ranged damage and ranged Sha-Chi depletion taken −20%.
Region · 陆家村

Guard-break recovery time −15%.
Region · 陆家村

Summon duration +25%.
Region · 陆家村

Phantom Edge follow-ups have a 33% chance to restore one Dark Energy.
Region · 陆家村

Summon damage and Sha-Chi depletion +50%.
Region · 陆家村

辟火符
Reduces incoming fire damage.
Region · 庞镇

More than two hits within one second grants +15% damage for two seconds; five-second cooldown.
Region · 庞镇

Medicine has an 8% chance to cost no use initially; 15% at +1.
Region · 庞镇

Bleeding chance and major-bleed buildup taken −50%.
Region · 庞镇

Reduces incoming lightning damage and paralysis buildup.
Region · 庞镇

Drinking randomly triggers shared burning, shared poison, an attacking chaos orb, or full health and 50% Sha-Chi restoration.
Region · 庞镇

Attack movement increases that hit’s damage, up to 40%.
Region · 庞镇

Sha-Chi attacks build temporary Dark Energy, spent first by ranged Phantom Edges.
Region · 庞镇

Sha-Chi attacks gain 15% damage when they spend Sha-Chi.
Reference ↗
Incoming chill and frozen duration −50%.
Reference ↗
Chaos-fire Sha-Chi burn restores 50% of the enemy’s lost Sha-Chi to Soul.
Reference ↗
Applying lightning attraction also strikes nearby enemies with lightning.
Reference ↗
Summoning Phantom Edges cost one less Dark Energy and grant summons a small berserk damage bonus.
Reference ↗
An execution reduces weapon-switch cooldown by one second.
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Ice, fire and lightning damage +20%.
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Delay before Sha-Chi regeneration begins −50%.
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Phantom Edge damage +12%.
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Sha-Chi recovery speed +15%.
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Consciousness Dust drops +10%.
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Chill inflicted and its duration +30%.
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Fire, ice, lightning and poison effects build energy; filling it restores one Dark Energy.
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Primary-weapon hits have a 15% chance to poison.
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Damage against distant targets +15%; a red lock-on dot signals activation.
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Guard-broken foes become executable at 5% more health; executions grant 5% damage per stack, up to two ten-second stacks.
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Nearby bleeding foes grant +10% damage; bleeding damage against an attacking foe gains 20%.
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Special-technique damage against guard-broken enemies +20%.
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Switching primary weapons grants super armor and 25% damage reduction for two seconds.
Region · 血色森林

Lower health raises damage, up to 25%.
Reference ↗
The next hit builds up to 25% extra damage after four seconds; hitting resets the buildup.
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Enemy Sha-Chi depletion +5%.
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Avoid damage for ten seconds to block the next damaging hit.
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Destruction Phantom Edges cost one extra Dark Energy and gain 75% damage.
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Pure Sha-Chi accumulation +5%.
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Damage +20% for two seconds after a perfect guard.
Region · 悲泣溪谷

A Ghoststep triggered by a perfect guard or dodge creates three attacking masks.
Reference ↗
Lower Sha-Chi raises damage, up to 20%.
Reference ↗
An early defensive accessory obtained through the Outpost disciple’s grave clue. Its reduction applies while your guard remains intact.
Region · 悲泣溪谷

Sha-Chi attacks build temporary Dark Energy, spent first by martial Phantom Edges.
Reference ↗
Fire damage +20%; inflicted burning spreads to nearby enemies.
Region · 庞镇

Four fragments form a set and raise maximum Sha-Chi by 10%.
Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇

Four fragments form a set and grant 10% attack and guard-break power.
Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇

Collect the required set, then use for 铁拳套 Soul Temper.
Region · 陆家村
Reference ↗
Collect the required set, then use for 白蟒赤练 Soul Temper.
Region · 庞镇
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use for 巨凶斧 Soul Temper.
Region · 庞镇
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use for 天玄青铜剑 Soul Temper.
Region · 庞镇
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use for 苦叶寺珠串 Soul Temper.
Region · 庞镇
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Region · 庞镇
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use for 烈焰狮头 Soul Temper.
Region · 庞镇
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Collect the required set, then use for 白蟒赤练 Soul Temper.
Region · 血色森林
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use for 羽弓 Soul Temper.
Region · 陆家村
Reference ↗
Collect the required set, then use for 白蟒赤练 Soul Temper.
Region · 陆家村
Reference ↗
Region · 悲泣溪谷

Region · 悲泣溪谷

Region · 悲泣溪谷

Region · 悲泣溪谷

Region · 血色森林

Region · 血色森林

Region · 血色森林

Region · 血色森林

Region · 血色森林

Region · 陆家村

Region · 陆家村

Region · 庞镇

Region · 庞镇

Permanently grants 10% attack and guard-break power.
Reference ↗
Permanently raises maximum Sha-Chi by 10%.
Reference ↗
A special ability-training item. Human-faced banyan encounters are spread across several regions.
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Upgrade material for single-handed weapons: up to level 10.
Region · 庞镇

Upgrade material for single-handed weapons: 10–20.
Reference ↗
Upgrade material for single-handed weapons: 20 to maximum level.
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Upgrade material for dual-wield weapons: up to level 10.
Reference ↗
Upgrade material for dual-wield weapons: 10–20.
Region · 陆家村 · 庞镇
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Upgrade material for dual-wield weapons: 20 to maximum level.
Reference ↗
Upgrade material for two-handed weapons: up to level 10.
Reference ↗
Upgrade material for two-handed weapons: 10–20.
Region · 陆家村 · 庞镇
Reference ↗
Upgrade material for two-handed weapons: 20 to maximum level.
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Upgrade material for equipment: up to level 10.
Region · 悲泣溪谷

Upgrade material for equipment: 10–20.
Region · 庞镇

Upgrade material for equipment: 20 to maximum level.
Reference ↗
Upgrade material for martial Phantom Edges: up to level 10.
Region · 庞镇

Upgrade material for martial Phantom Edges: 10–20.
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Upgrade material for martial Phantom Edges: 20 to maximum level.
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Upgrade material for destruction Phantom Edges: up to level 10.
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Upgrade material for destruction Phantom Edges: 10–20.
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Upgrade material for destruction Phantom Edges: 20 to maximum level.
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Upgrade material for special Phantom Edges: up to level 10.
Region · 悲泣溪谷

Upgrade material for special Phantom Edges: 10–20.
Region · 陆家村 · 庞镇
Reference ↗
Upgrade material for special Phantom Edges: 20 to maximum level.
Reference ↗
Upgrade material for ranged Phantom Edges: up to level 10.
Region · 陆家村

Upgrade material for ranged Phantom Edges: 10–20.
Region · 庞镇

Upgrade material for ranged Phantom Edges: 20 to maximum level.
Reference ↗
Upgrade material for summoning Phantom Edges: up to level 10.
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Upgrade material for summoning Phantom Edges: 10–20.
Region · 陆家村

Upgrade material for summoning Phantom Edges: 20 to maximum level.
Reference ↗
Material for an accessory’s first polishing.
Region · 血色森林 · 陆家村 · 庞镇

Material for an accessory’s second polishing.
Region · 血色森林 · 陆家村 · 庞镇

Upgrade material for medicine: up to level 2.
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Upgrade material for medicine: 2–4.
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Upgrade material for medicine: 4 to maximum level.
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Resets primary weapons to the initial level.
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Resets Phantom Edges to the initial level.
Region · 悲泣溪谷 · 血色森林

Consume it away from a bell to travel to a bell already activated.
Region · 悲泣溪谷 · 陆家村 · 庞镇

Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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use for 长柄金瓜 Soul Temper.
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use for 别离残钩 Soul Temper.
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Collect the required set, then use for 铁拳套 Soul Temper.
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use for 铁拳套 Soul Temper.
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use for 拙壁盾 Soul Temper.
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use for 贪狼 Soul Temper.
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use for 虎炮 Soul Temper.
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use for 妖锯 Soul Temper.
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use for 雷霆枪 Soul Temper.
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use for 妙手飞刀 Soul Temper.
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use for 泥头车 Soul Temper.
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use for 天煞双钺 Soul Temper.
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use for 灵蛇软剑 Soul Temper.
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use for 痴者残剑 Soul Temper.
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use for 墨血无痕 Soul Temper.
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use for 血滴子 Soul Temper.
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use for 残钢刃 Soul Temper.
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Collect the required set, then use for 荡寇凶刃 Soul Temper.
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Collect the required set, then use for 荡寇凶刃 Soul Temper.
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Collect the required set, then use for 荡寇凶刃 Soul Temper.
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use for 荡寇凶刃 Soul Temper.
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use for 追命锁镰 Soul Temper.
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use for 游龙叉 Soul Temper.
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use for 游龙头 Soul Temper.
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use for 亡命斩马刀 Soul Temper.
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use for 断肢锯 Soul Temper.
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use for 红妆鬼斩 Soul Temper.
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use for 白山风雷剑 Soul Temper.
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Collect the required set, then use for 白蟒赤练 Soul Temper.
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use for 白蟒赤练 Soul Temper.
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use for 黄金火铳 Soul Temper.
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use for 火流星 Soul Temper.
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use for 破军 Soul Temper.
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use for 玉双环 Soul Temper.
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use for 偃月刀 Soul Temper.
Reference ↗
use for 操偶铃铛 Soul Temper.
Reference ↗
use for 黑伤 Soul Temper.
Reference ↗
use for 刺骨混沌 Soul Temper.
Reference ↗
use for 紫冥剑 Soul Temper.
Reference ↗
use for 白影 Soul Temper.
Reference ↗
Collect the required set, then use for 白影 Soul Temper.
Reference ↗
Collect the required set, then use for 白影 Soul Temper.
Reference ↗
Collect the required set, then use for 白影 Soul Temper.
Reference ↗
Collect the required set, then use for 白影 Soul Temper.
Reference ↗
use for 圣母邪扇 Soul Temper.
Reference ↗
use for 独眼弓 Soul Temper.
Reference ↗
use for 乱莺剑 Soul Temper.
Reference ↗
use for 虚空华扇 Soul Temper.
Reference ↗
use for 剑客召集令 Soul Temper.
Reference ↗
use for 长形黑伤 Soul Temper.
Reference ↗
Collect the required set, then use for 长形黑伤 Soul Temper.
Reference ↗
Collect the required set, then use for 长形黑伤 Soul Temper.
Reference ↗
use for 黑伤双刃 Soul Temper.
Reference ↗
Collect the required set, then use for 黑伤双刃 Soul Temper.
Reference ↗
Collect the required set, then use for 黑伤双刃 Soul Temper.
Reference ↗
use for 魔切 Soul Temper.
Reference ↗
use for 魔手 Soul Temper.
Reference ↗
use for 催心琵琶 Soul Temper.
Reference ↗
Region · 悲泣溪谷 · 血色森林 · 陆家村
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Region · 悲泣溪谷
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Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇 · 枷笼山 · 梅谷湖
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Region · 悲泣溪谷 · 血色森林 · 陆家村 · 庞镇 · 正道大营 · 枷笼山
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Region · 血色森林 · 陆家村 · 庞镇
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Region · 悲泣溪谷 · 血色森林 · 庞镇 · 正道大营 · 梅谷湖 · 枷笼山
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Region · 悲泣溪谷
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Region · 悲泣溪谷 · 庞镇 · 正道大营
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Region · 悲泣溪谷 · 陆家村 · 正道大营 · 枷笼山
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Region · 血色森林 · 陆家村 · 庞镇 · 梅谷湖
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Region · 血色森林 · 正道大营 · 枷笼山
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Region · 陆家村 · 庞镇 · 枷笼山 · 梅谷湖
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Region · 陆家村 · 枷笼山
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Region · 陆家村 · 正道大营 · 悲泣溪谷
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Region · 陆家村 · 庞镇 · 正道大营 · 悲泣溪谷
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Region · 庞镇 · 枷笼山 · 梅谷湖
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Region · 血色森林 · 陆家村 · 庞镇 · 梅谷湖
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营 · 悲泣溪谷
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 血色森林

Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 正道大营
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 正道大营
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Region · 庞镇
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Region · 正道大营
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Region · 梅谷湖
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Region · 枷笼山
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 序章
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Region · 序章
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 悲泣溪谷
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 陆家村
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 庞镇
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Region · 正道大营
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Region · 正道大营
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Region · 枷笼山
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Region · 枷笼山
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Region · 枷笼山
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 梅谷湖
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
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Region · 血色森林
Reference ↗杀气
Sha-Chi is a combat resource consumed by guarding. Running out leaves Soul vulnerable.
Effects & acquisition ↗切换武器
Soul carries two equipped primary weapons and can switch between them during combat.
Effects & acquisition ↗影之武装与探索
Phantom Edges serve as combat tools and unlock routes. The Dread Axe cuts chains, the bow shoots hanging loot, and the chain sickle reaches anchors.
Effects & acquisition ↗武器重锻
Reforging returns weapon upgrade materials for use on another weapon.
Effects & acquisition ↗
魂
Soul is an assassin framed for his leader’s murder. A temporary treatment gives him sixty-six days to uncover the conspiracy.
Effects & acquisition ↗魔渊
Mó Yuan leads the Bastion of Mó. Donnie Yen provides his facial and motion capture.
Effects & acquisition ↗悲泣溪谷
Follow the first region through the Outpost, Sha-Chi Tower and Great Waterfall; find quests, equipment and blocked-path solutions.
Effects & acquisition ↗血色森林
Rescue Quick Hand Zhang, explore the bandit tunnels, solve Mirrorwood and prepare for Bai Chilian.
Effects & acquisition ↗庞镇
Follow the streets and wells, find elemental counters and return through bramble-blocked paths after the lion-dance fight.
Effects & acquisition ↗蓝色记忆之花
Memory Flowers reveal fragments of past events. Completing a related story set grants additional health.
Effects & acquisition ↗Quest giver at the Valley Outpost and Crimson Forest bandit camp.
Region · 悲泣溪谷 · 血色森林
妙手小张
Merchant and treasure-trade quest giver.
Region · 血色森林 · 陆家村 · 庞镇
老根头
The carriage driver encountered again at the entrance to Village of Lu.
Region · 陆家村
Character connected to the six memory flowers in Mirrorwood.
Effects & acquisition ↗Quest giver whose route connects Village of Lu and Pangzhen.
Effects & acquisition ↗陆家村
Trace the puppet village’s branches, reopen older routes and prepare the five ribbons and six firefly memories.
Effects & acquisition ↗No matching entries. Clear the search or change the filters.