Game / GAME GUIDE
Combat overview
Manage Sha-Chi through guarding and weapon switching.
Manage Sha-Chi
Sha-Chi sits below the health bar. Depleting it causes a guard break; switching equipped primary weapons helps replenish your own resource.
Turn defense into pressure
Reduce the enemy’s Sha-Chi through defensive exchanges and attacks, then use its guard-break window for sustained damage. Keep enough of your own bar to continue defending.
Black-light attacks
Black-light attacks can empty your Sha-Chi if blocked. Evade them; Peng Meng’s forward charge and backward ground slam introduce this threat early.
Shielded opponents
Dread Axe’s charged attacks reduce shields. Against 荆野’s thorn shield, ordinary blocked strikes reflect damage back at you.
Enemy body types
Ordinary bleeding does not affect the puppet bride. 活木符 enables bleeding and life-steal at 50% effectiveness against puppets, golden bodies and phantoms.
Defense, evasion and switching
Both combatants have Sha-Chi below their health bars. Sustained blocking consumes your own resource, while switching equipped primary weapons replenishes it. Watch your bar while reducing the enemy’s, then use stronger attacks during a guard break.
Puppets and shields
Ordinary bleeding does not affect the puppet bride. Switch away from a bleeding-focused setup if needed. Jingye’s thorn shield reflects blocked ordinary attacks after he dismounts; Dread Axe’s charged sequence reduces the shield.
Practical reference
| Entry | Effects / function | Acquisition / location |
|---|---|---|
| Dread Axe | Charge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.
| Defeat Peng Meng on the route beyond the Outpost. Route & quests → |
| Feather Bow | Hold Left Ctrl on keyboard or RT on an Xbox controller to charge, then release to fire. Each shot costs 1 Dark Source and deals increased damage to enemies at full health. Simply owning the bow lets you shoot down certain suspended objects, even when it is not equipped.
| Accept Purge the Sect from the Outpost rooftop archer, clear Ruthless Archer Camp and report back. Route & quests → |
| Hunter’s Chain Sickle | A full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.
| Defeat The Hunt at the Great Waterfall. Route & quests → |
| Iron Gauntlets | A three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.
| Defeat Iron Fever in the open area below the Mirrorwood Entrance. Route & quests → |
| Flying Dagger | A three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.
| Rescue Quick Hand Zhang and deliver Crimson Forest’s three treasures: 染血印章, 掌门鼻烟壶 and 古代弩机. Route & quests → |
| 拙壁盾 | Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.
| Past Old Man Gen in Village of Lu, cross the stone bridge and defeat the roaming Gatekeeper. Route & quests → |
| 苦叶寺珠串 | In a high Sha-Chi area, summon three bronze monks for up to fifteen seconds at a cost of two Dark Energy. A new summon replaces the old one. | Reach the Thieves’ Secret Passage through the cellar route, then defeat Master Bi Hai’s remains in the open area. Route & quests → |
| 操偶铃铛 | Summon two shield-bearing puppets in a high Sha-Chi area for up to fifteen seconds. The summon costs two Dark Energy and cannot stack. | Collect six Firefly Memory Flowers. Dispel the mist by 幽蓝萤火之庙 and descend into the discarded-puppet pit to defeat the Puppeteer. Route & quests → |
| 深渊铃铛 | Summons the two shield puppets plus a randomly chosen elite puppet. The group lasts up to fifteen seconds and costs two Dark Energy. | |
| 催心琵琶 | A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.
| After the village’s master encounters and the giant-puppet event, return below 三人偶水井 and defeat 玉瓒. |
| Fire Meteor | Three ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.
| From South Gate Bridge in Pangzhen, climb the main stairs and defeat Blaze. Route & quests → |
| 贪狼 | Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.
| Climb the stairs at 后街牌坊 in Pangzhen and defeat the Fallen General Wu Xuan. Route & quests → |
| 游龙头 | A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.
| Clear the house behind and left of 青蛇屋. Exit through its opened double doors, turn left and defeat You Loong. Route & quests → |
| 雷霆枪 | Three spear attacks cost one Dark Energy and apply lightning and paralysis.
| From 青蛇屋, follow the firecracker street and right-hand route across the bridge to 祠堂广场; defeat Chang Hong. Route & quests → |
| Flaming Mane | Sustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.
| Defeat the Lion Dance Grandmaster for the dormant head, then have Lei Dang repair it in the courtyard opposite 景炀轩 Bell. Route & quests → |
| 黄金火铳 | Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.
| Bring Quick Hand Zhang Pangzhen’s four treasures: 墨, 雕花边砚, 虎型镇纸 and 玉笔架. Route & quests → |
| 虚空华扇 | Spend two Dark Energy to create an eight-second field that gradually restores health and Sha-Chi. | |
| 长柄金瓜 | Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.
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| 剑客召集令 | Summon a captain and two disciples in a high Sha-Chi area for up to fifteen seconds. It costs two Dark Energy and replaces previous summons. | |
| 独眼弓 | Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.
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| 游龙叉 | Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.
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| 墨血无痕 | A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.
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| 血滴子 | A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.
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| Tiger Cannon | Charge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.
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| 泥头车 | Steer a summoned carriage into enemies while continuously spending Dark Energy.
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| 幻术琵琶 | Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers. | |
| Sha-Chi | Alternate defense with weapon switching to replenish the meter. | |
| Weapon switching | Switching replenishes Sha-Chi, connecting offense with resource management. | |
| Phantom Edge traversal | Owning these tools enables their environmental interactions without occupying an equipped combat slot. | |
| Weapon reforging | Use it when changing the primary weapon you want to develop. |