Browse 26 phantom edges by name and region.

Phantom Edges
巨凶斧
Charge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.
Region · 悲泣溪谷
- Initial damage
- 309
- Initial guard-break power
- 208
- Damage after Soul Temper
- 309
- Guard-break power after Soul Temper
- 208
Map locations · 1
Effects & acquisition ↗
Phantom Edges
羽弓
Charge and release a shot for one Dark Energy, with bonus damage against full-health targets. Owning it also enables knocking down hanging loot.
Region · 悲泣溪谷
- Initial damage
- 180
- Initial guard-break power
- 164
- Damage after Soul Temper
- 180
- Guard-break power after Soul Temper
- 164
Map locations · 1
Effects & acquisition ↗
Phantom Edges
追命锁镰
A full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.
Region · 悲泣溪谷
- Initial damage
- 247
- Initial guard-break power
- 213
- Damage after Soul Temper
- 247
- Guard-break power after Soul Temper
- 213
Map locations · 1
Effects & acquisition ↗
Phantom Edges
铁拳套
A three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.
Region · 血色森林
- Initial damage
- 261
- Initial guard-break power
- 223
- Damage after Soul Temper
- 261
- Guard-break power after Soul Temper
- 223
Map locations · 1
Effects & acquisition ↗
Phantom Edges
妙手飞刀
A three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.
Region · 血色森林
- Initial damage
- 251
- Initial guard-break power
- 216
- Damage after Soul Temper
- 251
- Guard-break power after Soul Temper
- 216
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.
- Initial damage
- 226
- Initial guard-break power
- 198
- Damage after Soul Temper
- 226
- Guard-break power after Soul Temper
- 198
Effects & acquisition ↗
Phantom Edges
In a high Sha-Chi area, summon three bronze monks for up to fifteen seconds at a cost of two Dark Energy. A new summon replaces the old one.
Region · 陆家村
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Summon two shield-bearing puppets in a high Sha-Chi area for up to fifteen seconds. The summon costs two Dark Energy and cannot stack.
Effects & acquisition ↗
Phantom Edges
Summons the two shield puppets plus a randomly chosen elite puppet. The group lasts up to fifteen seconds and costs two Dark Energy.
Effects & acquisition ↗
Phantom Edges
A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.
Region · 陆家村
- Initial damage
- 276
- Initial guard-break power
- 234
- Damage after Soul Temper
- 276
- Guard-break power after Soul Temper
- 234
Map locations · 1
Effects & acquisition ↗
Phantom Edges
火流星
Three ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.
Region · 庞镇
- Initial damage
- 380
- Initial status buildup
- 309
- Damage after Soul Temper
- 380
- Status buildup after Soul Temper
- 309
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.
Region · 庞镇
- Initial damage
- 261
- Initial guard-break power
- 280
- Damage after Soul Temper
- 261
- Guard-break power after Soul Temper
- 280
Map locations · 1
Effects & acquisition ↗
Phantom Edges
A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.
Region · 庞镇
- Initial damage
- 201
- Initial guard-break power
- 180
- Damage after Soul Temper
- 201
- Guard-break power after Soul Temper
- 180
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Three spear attacks cost one Dark Energy and apply lightning and paralysis.
Region · 庞镇
- Initial damage
- 450
- Initial status buildup
- 360
- Damage after Soul Temper
- 450
- Status buildup after Soul Temper
- 360
Map locations · 1
Effects & acquisition ↗
Phantom Edges
烈焰狮头
Sustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.
Region · 庞镇
- Initial damage
- 248
- Initial status buildup
- 178
- Damage after Soul Temper
- 248
- Status buildup after Soul Temper
- 178
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.
Region · 庞镇
- Initial damage
- 281
- Initial guard-break power
- 151
- Damage after Soul Temper
- 281
- Guard-break power after Soul Temper
- 151
Map locations · 1
Effects & acquisition ↗
Phantom Edges
Spend two Dark Energy to create an eight-second field that gradually restores health and Sha-Chi.
Effects & acquisition ↗
Phantom Edges
Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.
- Initial damage
- 221
- Initial guard-break power
- 237
- Damage after Soul Temper
- 221
- Guard-break power after Soul Temper
- 237
Effects & acquisition ↗
Phantom Edges
Summon a captain and two disciples in a high Sha-Chi area for up to fifteen seconds. It costs two Dark Energy and replaces previous summons.
Effects & acquisition ↗
Phantom Edges
Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.
- Initial damage
- 214
- Initial guard-break power
- 162
- Damage after Soul Temper
- 214
- Guard-break power after Soul Temper
- 162
Effects & acquisition ↗
Phantom Edges
Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.
- Initial damage
- 195
- Initial guard-break power
- 175
- Damage after Soul Temper
- 195
- Guard-break power after Soul Temper
- 175
Effects & acquisition ↗
Phantom Edges
A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.
- Initial damage
- 400
- Initial guard-break power
- 324
- Damage after Soul Temper
- 400
- Guard-break power after Soul Temper
- 324
Effects & acquisition ↗
Phantom Edges
A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.
- Initial damage
- 380
- Initial guard-break power
- 309
- Damage after Soul Temper
- 380
- Guard-break power after Soul Temper
- 309
Effects & acquisition ↗
Phantom Edges
虎炮
Charge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.
- Initial damage
- 310
- Initial status buildup
- 208
- Damage after Soul Temper
- 310
- Status buildup after Soul Temper
- 208
Effects & acquisition ↗
Phantom Edges
Steer a summoned carriage into enemies while continuously spending Dark Energy.
- Initial damage
- 310
- Initial guard-break power
- 208
- Damage after Soul Temper
- 310
- Guard-break power after Soul Temper
- 208
Effects & acquisition ↗
Phantom Edges
Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers.
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