PHANTOM BLADE ZEROFIELD NOTES / INDEPENDENT WIKI中文

Game / GAME GUIDE

Weapon locations and uses

Find and use the Dread Axe, Feather Bow, Hunter’s Chain Sickle, Flying Dagger and Iron Gauntlets.

Dread Axe: chains and guards

Defeat Peng Meng at the Outpost. Charge its blow to break guards; owning it also allows cutting route-blocking chains without equipping it.

Feather Bow: ranged openings

Complete the Outpost archer’s Purge the Sect quest. The bow is stronger against full-health targets and can shoot down hanging objects while unequipped.

Hunter’s Chain Sickle: attacks and traversal

Defeat The Hunt at the Great Waterfall. Its three-part combo works best when the blade connects; owning it unlocks movement to fixed anchors.

Flying Dagger: poison volleys

Return Quick Hand Zhang’s three Crimson Forest treasures. Volleys build poison, and the weapon also brings down hanging objects.

Iron Gauntlets: Fist Intent

Defeat Iron Fever at the Mirrorwood entrance. Gauntlet attacks build Fist Intent, increasing primary-weapon damage for eight seconds at base.

Reassign upgrade materials

Reforge when changing your primary-weapon investment to recover upgrade materials.

Feather Bow in combat and exploration

Charge and release a shot at the cost of Dark Source; full-health enemies take extra damage. Once owned, the bow also shoots down certain suspended objects without taking an equipment slot. Its Soul Temper rewards releasing during the hand flash with greatly increased damage and Sha-Chi reduction.

Dread Axe and Bastion Shield

Defeat Peng Meng at the Outpost for Dread Axe. Its charged attacks break shields, and owning it also opens chained paths. Obtain Bastion Shield from the Village of Lu gatekeeper and return to the lower bandit-camp dungeon for the 机簧护心镜 chest.

Practical reference

EntryEffects / functionAcquisition / location
木制黑伤A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.
Initial damage
160
Initial guard-break power
80
Available as starting equipment.
黑伤A single-handed starter weapon. Chain ordinary attacks into Sha-Chi attacks; its special technique performs an unblockable ground-level flurry.
Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Soul’s starting primary weapon.
黑伤双刃Dual blades with a flurry-based special technique. Sha-Chi attacks can follow an ordinary combo.
Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
After meeting Yu’er, climb the wall behind her and follow the upper path to the weapon rack.
Jagged SteelBuilds bleeding on hits and triggers a burst when the meter fills. Bleeding does not work on puppets, golden bodies or phantoms.
Initial damage
240
Initial status buildup
124
Damage after Soul Temper
324
Status buildup after Soul Temper
124
Defeat the Frenzied Brute beyond the Red Thread Barrier in Weeping Creek Valley.
Route & quests →
长形黑伤A two-handed long blade. Its special technique delivers a sequence of unblockable slashes for one pure Sha-Chi charge.
Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
312
Status buildup after Soul Temper
132
At the Outpost, check the rack to the blacksmith’s right near the bell.
Scarlet WraithbladeCombo-created flowers slow enemies and drain Sha-Chi. They explode after three seconds and damage enemies in the area.
Initial damage
240
Initial guard-break power
117
Damage after Soul Temper
324
Guard-break power after Soul Temper
132
Defeat Hua beneath Sha-Chi Tower; descend the first-floor right stairs, then climb the left ladder.
Route & quests →
痴者残剑Drinking restores Sha-Chi and enables flying-sword attacks for fifteen seconds. The basic broken sword loses damage at long range.
Initial damage
228
Initial guard-break power
96
Damage after Soul Temper
260
Guard-break power after Soul Temper
104
Defeat Hua Qianxiao on the bridge beside 远眺庞镇之桥 in Crimson Forest.
Route & quests →
亡命斩马刀Hits steal health except from puppets, golden bodies and phantoms. Sha-Chi attacks trade temporary health for damage; heal within twelve seconds before the loss becomes permanent.
Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Defeat Jing Ye at the Outlaw’s Trap in Crimson Forest.
Route & quests →
White Serpent and Crimson ViperAlternate the short and long blade to maintain a rising-damage dance. The orbiting short blade continuously consumes Sha-Chi until recalled.
Initial damage
260
Initial guard-break power
110
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Defeat Bai Chilian, the Crimson Forest chapter boss.
Route & quests →
天玄青铜剑Guarding consumes less Sha-Chi, at the cost of losing perfect guards. Its special technique pushes enemies back at medium range.
Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Clear the red threads at 大廊桥, continue to 雕像场前, and defeat the remains of Master Bi Yuan.
Route & quests →
妖锯Hits fill an erosion meter and cause a burst. Its ten-second transformed state makes attacks unblockable and strengthens damage against broken guards.
Initial damage
302
Initial guard-break power
120
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
Collect all five Mo Xiaokui ribbons in Village of Lu to trigger the Jade Demon extra phase, then win that encounter.
Route & quests →
乱莺剑Spend Sha-Chi to activate a ten-second sword-wave state. Attacks in that state send ranged sword energy forward.
Initial damage
295
Initial guard-break power
104
Damage after Soul Temper
281
Guard-break power after Soul Temper
110
Defeat Mo Xiaokui at the end of Village of Lu.
Route & quests →
ArmybreakerSwitching to this weapon or perfect-guarding a blue attack triggers a short charge. Its special technique focuses on reducing enemy Sha-Chi.
Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
From Huang Manor Crossroads in Pangzhen, follow the street to the fighting junction and defeat Cavalrybane.
Route & quests →
别离残钩A counter stance answers melee attacks; stronger incoming attacks produce stronger counters. The initial stance cannot counter full-force strikes.
Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
After obtaining Flaming Mane, clear the brambles above 八卦阁前路口. Reach 码头货栈 through the rooftops and defeat 勾魂.
Route & quests →
Soft Snake SwordThe stance replaces dodges with slips and enables repeated evasion after a perfect dodge. Time its counter just before an enemy hit.
Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
白山风雷剑Build wind and lightning with different attacks. Having both grants a twenty-second attack boost; releasing the storm ends both effects early.
Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
荡寇凶刃Perfect guards build red-blade stacks, which can be spent on a heavy slash. The special technique marks its target to increase damage and Sha-Chi depletion.
Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
玉双环Its Sha-Chi combo ends in thrown rings. The special technique retreats and launches tracking rings at the locked target.
Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
白影Hits build chill and freeze the target once the meter fills. The special technique finishes by freezing enemies.
Initial damage
308
Initial status buildup
144
Damage after Soul Temper
308
Status buildup after Soul Temper
144
天煞双钺Build malice to boost damage and Sha-Chi depletion for twenty seconds. While active, attacks throw the paired axes around the target.
Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
偃月刀A charged spinning sequence activates a thirty-second Azure Dragon state. The finishing slash consumes that state.
Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
刺骨混沌Switch between steel, chaos fire and ice forms using Sha-Chi. Steel favors direct impact, chaos burns health and Sha-Chi, and ice builds freezing.
Initial damage
324
Initial status buildup
144
Damage after Soul Temper
324
Status buildup after Soul Temper
144
断肢锯Ordinary guards cost extra Sha-Chi. A perfect guard strengthens the next attack’s Sha-Chi depletion, and the special technique favors guard-broken targets.
Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
圣母邪扇Store up to two elemental marks, then spend their combination on a spell. Different pairs produce fire, lightning, ice or temporary buffs.
Initial damage
340
Initial guard-break power
126
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
紫冥剑Summons a golden sword when switched in or after a perfect blue guard. Floating swords embed for twenty seconds, exploding when five accumulate.
Initial damage
324
Initial guard-break power
120
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
黑魔伤A fatal hit can trigger a health-restoring rebirth state that then drains health. Awakening grants a ten-second combat transformation.
Initial damage
324
Initial guard-break power
120
绝影Create a double for twenty seconds; a new one requires ten seconds after the previous double vanishes. The double prioritizes Soul’s target.
Initial damage
324
Initial guard-break power
120
炽刃Build fire energy to ignite the blade for fifteen seconds. The special strike charges up to three stages and is stronger against frozen targets.
Initial damage
312
Initial guard-break power
132
痴者醉剑Drinking enables flying swords without the broken sword’s range penalty. A drunken special state lasts twenty seconds and exchanges guarding for automatic evasion.
Initial damage
260
Initial guard-break power
104
天邈·乱莺Its ten-second sword-wave state adds ranged energy to attacks. The special technique uses paired swords for an unblockable sequence.
Initial damage
324
Initial guard-break power
120
Dread AxeCharge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.
Initial damage
309
Initial guard-break power
208
Damage after Soul Temper
309
Guard-break power after Soul Temper
208
Defeat Peng Meng on the route beyond the Outpost.
Route & quests →
Feather BowHold Left Ctrl on keyboard or RT on an Xbox controller to charge, then release to fire. Each shot costs 1 Dark Source and deals increased damage to enemies at full health. Simply owning the bow lets you shoot down certain suspended objects, even when it is not equipped.
Initial damage
180
Initial guard-break power
164
Damage after Soul Temper
180
Guard-break power after Soul Temper
164
Accept Purge the Sect from the Outpost rooftop archer, clear Ruthless Archer Camp and report back.
Route & quests →
Hunter’s Chain SickleA full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.
Initial damage
247
Initial guard-break power
213
Damage after Soul Temper
247
Guard-break power after Soul Temper
213
Defeat The Hunt at the Great Waterfall.
Route & quests →
Iron GauntletsA three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.
Initial damage
261
Initial guard-break power
223
Damage after Soul Temper
261
Guard-break power after Soul Temper
223
Defeat Iron Fever in the open area below the Mirrorwood Entrance.
Route & quests →
Flying DaggerA three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.
Initial damage
251
Initial guard-break power
216
Damage after Soul Temper
251
Guard-break power after Soul Temper
216
Rescue Quick Hand Zhang and deliver Crimson Forest’s three treasures: 染血印章, 掌门鼻烟壶 and 古代弩机.
Route & quests →
拙壁盾Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.
Initial damage
226
Initial guard-break power
198
Damage after Soul Temper
226
Guard-break power after Soul Temper
198
Past Old Man Gen in Village of Lu, cross the stone bridge and defeat the roaming Gatekeeper.
Route & quests →
苦叶寺珠串In a high Sha-Chi area, summon three bronze monks for up to fifteen seconds at a cost of two Dark Energy. A new summon replaces the old one.Reach the Thieves’ Secret Passage through the cellar route, then defeat Master Bi Hai’s remains in the open area.
Route & quests →
操偶铃铛Summon two shield-bearing puppets in a high Sha-Chi area for up to fifteen seconds. The summon costs two Dark Energy and cannot stack.Collect six Firefly Memory Flowers. Dispel the mist by 幽蓝萤火之庙 and descend into the discarded-puppet pit to defeat the Puppeteer.
Route & quests →
深渊铃铛Summons the two shield puppets plus a randomly chosen elite puppet. The group lasts up to fifteen seconds and costs two Dark Energy.
催心琵琶A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.
Initial damage
276
Initial guard-break power
234
Damage after Soul Temper
276
Guard-break power after Soul Temper
234
After the village’s master encounters and the giant-puppet event, return below 三人偶水井 and defeat 玉瓒.
Fire MeteorThree ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.
Initial damage
380
Initial status buildup
309
Damage after Soul Temper
380
Status buildup after Soul Temper
309
From South Gate Bridge in Pangzhen, climb the main stairs and defeat Blaze.
Route & quests →
贪狼Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.
Initial damage
261
Initial guard-break power
280
Damage after Soul Temper
261
Guard-break power after Soul Temper
280
Climb the stairs at 后街牌坊 in Pangzhen and defeat the Fallen General Wu Xuan.
Route & quests →
游龙头A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.
Initial damage
201
Initial guard-break power
180
Damage after Soul Temper
201
Guard-break power after Soul Temper
180
Clear the house behind and left of 青蛇屋. Exit through its opened double doors, turn left and defeat You Loong.
Route & quests →
雷霆枪Three spear attacks cost one Dark Energy and apply lightning and paralysis.
Initial damage
450
Initial status buildup
360
Damage after Soul Temper
450
Status buildup after Soul Temper
360
From 青蛇屋, follow the firecracker street and right-hand route across the bridge to 祠堂广场; defeat Chang Hong.
Route & quests →
Flaming ManeSustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.
Initial damage
248
Initial status buildup
178
Damage after Soul Temper
248
Status buildup after Soul Temper
178
Defeat the Lion Dance Grandmaster for the dormant head, then have Lei Dang repair it in the courtyard opposite 景炀轩 Bell.
Route & quests →
黄金火铳Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.
Initial damage
281
Initial guard-break power
151
Damage after Soul Temper
281
Guard-break power after Soul Temper
151
Bring Quick Hand Zhang Pangzhen’s four treasures: 墨, 雕花边砚, 虎型镇纸 and 玉笔架.
Route & quests →
虚空华扇Spend two Dark Energy to create an eight-second field that gradually restores health and Sha-Chi.
长柄金瓜Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.
Initial damage
221
Initial guard-break power
237
Damage after Soul Temper
221
Guard-break power after Soul Temper
237
剑客召集令Summon a captain and two disciples in a high Sha-Chi area for up to fifteen seconds. It costs two Dark Energy and replaces previous summons.
独眼弓Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.
Initial damage
214
Initial guard-break power
162
Damage after Soul Temper
214
Guard-break power after Soul Temper
162
游龙叉Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.
Initial damage
195
Initial guard-break power
175
Damage after Soul Temper
195
Guard-break power after Soul Temper
175
墨血无痕A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.
Initial damage
400
Initial guard-break power
324
Damage after Soul Temper
400
Guard-break power after Soul Temper
324
血滴子A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.
Initial damage
380
Initial guard-break power
309
Damage after Soul Temper
380
Guard-break power after Soul Temper
309
Tiger CannonCharge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.
Initial damage
310
Initial status buildup
208
Damage after Soul Temper
310
Status buildup after Soul Temper
208
泥头车Steer a summoned carriage into enemies while continuously spending Dark Energy.
Initial damage
310
Initial guard-break power
208
Damage after Soul Temper
310
Guard-break power after Soul Temper
208
幻术琵琶Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers.

References

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