Game / GAME GUIDE
Weapon locations and uses
Find and use the Dread Axe, Feather Bow, Hunter’s Chain Sickle, Flying Dagger and Iron Gauntlets.
Dread Axe: chains and guards
Defeat Peng Meng at the Outpost. Charge its blow to break guards; owning it also allows cutting route-blocking chains without equipping it.
Feather Bow: ranged openings
Complete the Outpost archer’s Purge the Sect quest. The bow is stronger against full-health targets and can shoot down hanging objects while unequipped.
Hunter’s Chain Sickle: attacks and traversal
Defeat The Hunt at the Great Waterfall. Its three-part combo works best when the blade connects; owning it unlocks movement to fixed anchors.
Flying Dagger: poison volleys
Return Quick Hand Zhang’s three Crimson Forest treasures. Volleys build poison, and the weapon also brings down hanging objects.
Iron Gauntlets: Fist Intent
Defeat Iron Fever at the Mirrorwood entrance. Gauntlet attacks build Fist Intent, increasing primary-weapon damage for eight seconds at base.
Reassign upgrade materials
Reforge when changing your primary-weapon investment to recover upgrade materials.
Feather Bow in combat and exploration
Charge and release a shot at the cost of Dark Source; full-health enemies take extra damage. Once owned, the bow also shoots down certain suspended objects without taking an equipment slot. Its Soul Temper rewards releasing during the hand flash with greatly increased damage and Sha-Chi reduction.
Dread Axe and Bastion Shield
Defeat Peng Meng at the Outpost for Dread Axe. Its charged attacks break shields, and owning it also opens chained paths. Obtain Bastion Shield from the Village of Lu gatekeeper and return to the lower bandit-camp dungeon for the 机簧护心镜 chest.
Practical reference
| Entry | Effects / function | Acquisition / location |
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| 木制黑伤 | A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.
| Available as starting equipment. |
| 黑伤 | A single-handed starter weapon. Chain ordinary attacks into Sha-Chi attacks; its special technique performs an unblockable ground-level flurry.
| Soul’s starting primary weapon. |
| 黑伤双刃 | Dual blades with a flurry-based special technique. Sha-Chi attacks can follow an ordinary combo.
| After meeting Yu’er, climb the wall behind her and follow the upper path to the weapon rack. |
| Jagged Steel | Builds bleeding on hits and triggers a burst when the meter fills. Bleeding does not work on puppets, golden bodies or phantoms.
| Defeat the Frenzied Brute beyond the Red Thread Barrier in Weeping Creek Valley. Route & quests → |
| 长形黑伤 | A two-handed long blade. Its special technique delivers a sequence of unblockable slashes for one pure Sha-Chi charge.
| At the Outpost, check the rack to the blacksmith’s right near the bell. |
| Scarlet Wraithblade | Combo-created flowers slow enemies and drain Sha-Chi. They explode after three seconds and damage enemies in the area.
| Defeat Hua beneath Sha-Chi Tower; descend the first-floor right stairs, then climb the left ladder. Route & quests → |
| 痴者残剑 | Drinking restores Sha-Chi and enables flying-sword attacks for fifteen seconds. The basic broken sword loses damage at long range.
| Defeat Hua Qianxiao on the bridge beside 远眺庞镇之桥 in Crimson Forest. Route & quests → |
| 亡命斩马刀 | Hits steal health except from puppets, golden bodies and phantoms. Sha-Chi attacks trade temporary health for damage; heal within twelve seconds before the loss becomes permanent.
| Defeat Jing Ye at the Outlaw’s Trap in Crimson Forest. Route & quests → |
| White Serpent and Crimson Viper | Alternate the short and long blade to maintain a rising-damage dance. The orbiting short blade continuously consumes Sha-Chi until recalled.
| Defeat Bai Chilian, the Crimson Forest chapter boss. Route & quests → |
| 天玄青铜剑 | Guarding consumes less Sha-Chi, at the cost of losing perfect guards. Its special technique pushes enemies back at medium range.
| Clear the red threads at 大廊桥, continue to 雕像场前, and defeat the remains of Master Bi Yuan. Route & quests → |
| 妖锯 | Hits fill an erosion meter and cause a burst. Its ten-second transformed state makes attacks unblockable and strengthens damage against broken guards.
| Collect all five Mo Xiaokui ribbons in Village of Lu to trigger the Jade Demon extra phase, then win that encounter. Route & quests → |
| 乱莺剑 | Spend Sha-Chi to activate a ten-second sword-wave state. Attacks in that state send ranged sword energy forward.
| Defeat Mo Xiaokui at the end of Village of Lu. Route & quests → |
| Armybreaker | Switching to this weapon or perfect-guarding a blue attack triggers a short charge. Its special technique focuses on reducing enemy Sha-Chi.
| From Huang Manor Crossroads in Pangzhen, follow the street to the fighting junction and defeat Cavalrybane. Route & quests → |
| 别离残钩 | A counter stance answers melee attacks; stronger incoming attacks produce stronger counters. The initial stance cannot counter full-force strikes.
| After obtaining Flaming Mane, clear the brambles above 八卦阁前路口. Reach 码头货栈 through the rooftops and defeat 勾魂. Route & quests → |
| Soft Snake Sword | The stance replaces dodges with slips and enables repeated evasion after a perfect dodge. Time its counter just before an enemy hit.
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| 白山风雷剑 | Build wind and lightning with different attacks. Having both grants a twenty-second attack boost; releasing the storm ends both effects early.
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| 荡寇凶刃 | Perfect guards build red-blade stacks, which can be spent on a heavy slash. The special technique marks its target to increase damage and Sha-Chi depletion.
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| 玉双环 | Its Sha-Chi combo ends in thrown rings. The special technique retreats and launches tracking rings at the locked target.
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| 白影 | Hits build chill and freeze the target once the meter fills. The special technique finishes by freezing enemies.
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| 天煞双钺 | Build malice to boost damage and Sha-Chi depletion for twenty seconds. While active, attacks throw the paired axes around the target.
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| 偃月刀 | A charged spinning sequence activates a thirty-second Azure Dragon state. The finishing slash consumes that state.
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| 刺骨混沌 | Switch between steel, chaos fire and ice forms using Sha-Chi. Steel favors direct impact, chaos burns health and Sha-Chi, and ice builds freezing.
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| 断肢锯 | Ordinary guards cost extra Sha-Chi. A perfect guard strengthens the next attack’s Sha-Chi depletion, and the special technique favors guard-broken targets.
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| 圣母邪扇 | Store up to two elemental marks, then spend their combination on a spell. Different pairs produce fire, lightning, ice or temporary buffs.
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| 紫冥剑 | Summons a golden sword when switched in or after a perfect blue guard. Floating swords embed for twenty seconds, exploding when five accumulate.
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| 黑魔伤 | A fatal hit can trigger a health-restoring rebirth state that then drains health. Awakening grants a ten-second combat transformation.
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| 绝影 | Create a double for twenty seconds; a new one requires ten seconds after the previous double vanishes. The double prioritizes Soul’s target.
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| 炽刃 | Build fire energy to ignite the blade for fifteen seconds. The special strike charges up to three stages and is stronger against frozen targets.
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| 痴者醉剑 | Drinking enables flying swords without the broken sword’s range penalty. A drunken special state lasts twenty seconds and exchanges guarding for automatic evasion.
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| 天邈·乱莺 | Its ten-second sword-wave state adds ranged energy to attacks. The special technique uses paired swords for an unblockable sequence.
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| Dread Axe | Charge up to two stages and release an axe blow for one Dark Energy. Owning it enables cutting route-blocking chains.
| Defeat Peng Meng on the route beyond the Outpost. Route & quests → |
| Feather Bow | Hold Left Ctrl on keyboard or RT on an Xbox controller to charge, then release to fire. Each shot costs 1 Dark Source and deals increased damage to enemies at full health. Simply owning the bow lets you shoot down certain suspended objects, even when it is not equipped.
| Accept Purge the Sect from the Outpost rooftop archer, clear Ruthless Archer Camp and report back. Route & quests → |
| Hunter’s Chain Sickle | A full three-part combo costs one Dark Energy. Aim with the blade: the initial chain deals 30% of blade power. It also enables fixed-anchor traversal.
| Defeat The Hunt at the Great Waterfall. Route & quests → |
| Iron Gauntlets | A three-part combo costs one Dark Energy. Hits build Fist Intent, increasing primary-weapon damage for eight seconds.
| Defeat Iron Fever in the open area below the Mirrorwood Entrance. Route & quests → |
| Flying Dagger | A three-volley combo costs one Dark Energy and builds poison. Owning it also enables shooting hanging objects.
| Rescue Quick Hand Zhang and deliver Crimson Forest’s three treasures: 染血印章, 掌门鼻烟壶 and 古代弩机. Route & quests → |
| 拙壁盾 | Raise the shield to spend Sha-Chi on defense, then release before depletion for a shockwave based on absorbed damage. It also blocks arrow traps.
| Past Old Man Gen in Village of Lu, cross the stone bridge and defeat the roaming Gatekeeper. Route & quests → |
| 苦叶寺珠串 | In a high Sha-Chi area, summon three bronze monks for up to fifteen seconds at a cost of two Dark Energy. A new summon replaces the old one. | Reach the Thieves’ Secret Passage through the cellar route, then defeat Master Bi Hai’s remains in the open area. Route & quests → |
| 操偶铃铛 | Summon two shield-bearing puppets in a high Sha-Chi area for up to fifteen seconds. The summon costs two Dark Energy and cannot stack. | Collect six Firefly Memory Flowers. Dispel the mist by 幽蓝萤火之庙 and descend into the discarded-puppet pit to defeat the Puppeteer. Route & quests → |
| 深渊铃铛 | Summons the two shield puppets plus a randomly chosen elite puppet. The group lasts up to fifteen seconds and costs two Dark Energy. | |
| 催心琵琶 | A full combo sends two blue sound blades and one red blade for one Dark Energy. The red blade bypasses damage immunity.
| After the village’s master encounters and the giant-puppet event, return below 三人偶水井 and defeat 玉瓒. |
| Fire Meteor | Three ranged swings cost one Dark Energy. Phosphor fire burns the enemy and reduces its attack.
| From South Gate Bridge in Pangzhen, climb the main stairs and defeat Blaze. Route & quests → |
| 贪狼 | Spend one Dark Energy on a swinging attack that steals health. It cannot steal health from puppets, golden bodies or phantoms.
| Climb the stairs at 后街牌坊 in Pangzhen and defeat the Fallen General Wu Xuan. Route & quests → |
| 游龙头 | A sustained water jet consumes Dark Energy and applies Wet, improving lightning and ice vulnerability. It also extinguishes fires and burning brambles.
| Clear the house behind and left of 青蛇屋. Exit through its opened double doors, turn left and defeat You Loong. Route & quests → |
| 雷霆枪 | Three spear attacks cost one Dark Energy and apply lightning and paralysis.
| From 青蛇屋, follow the firecracker street and right-hand route across the bridge to 祠堂广场; defeat Chang Hong. Route & quests → |
| Flaming Mane | Sustain a fire stream by spending Dark Energy. Owning the lion head enables burning wet bramble obstacles.
| Defeat the Lion Dance Grandmaster for the dormant head, then have Lei Dang repair it in the courtyard opposite 景炀轩 Bell. Route & quests → |
| 黄金火铳 | Rapid ranged shots cost one Dark Energy per full combo and deal extra damage to full-health targets. It also shoots hanging objects.
| Bring Quick Hand Zhang Pangzhen’s four treasures: 墨, 雕花边砚, 虎型镇纸 and 玉笔架. Route & quests → |
| 虚空华扇 | Spend two Dark Energy to create an eight-second field that gradually restores health and Sha-Chi. | |
| 长柄金瓜 | Spin the mace and release a final ground slam for one Dark Energy. Owning it enables breaking specific floor obstacles.
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| 剑客召集令 | Summon a captain and two disciples in a high Sha-Chi area for up to fifteen seconds. It costs two Dark Energy and replaces previous summons. | |
| 独眼弓 | Charge while moving, then release a shot for one Dark Energy. Full-health enemies take extra damage, and the bow can bring down hanging loot.
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| 游龙叉 | Charge and throw the trident to apply Wet. It can force concealed enemies out of water or snow and knock down hanging objects.
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| 墨血无痕 | A three-part ranged sequence costs one Dark Energy. Stop after the second part to leave spinning sword energy that explodes after five seconds.
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| 血滴子 | A full three-part combo costs one Dark Energy. It supports ranged executions and operating Huang Xingzi’s special mechanisms.
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| Tiger Cannon | Charge up to three stages for one Dark Energy. Cannon fire ignites explosives, shatters frozen ordinary foes and breaks loose stone walls.
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| 泥头车 | Steer a summoned carriage into enemies while continuously spending Dark Energy.
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| 幻术琵琶 | Sound blades cost one Dark Energy per full combo. A red hit can turn a guard-broken ordinary foe against others; owning it dispels illusion barriers. |